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	<title>u10.int_subintrvrsn &#187; architecture</title>
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	<description>random u10 musings</description>
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		<title>interactive environments evolve</title>
		<link>http://www.subintroversion.com/v2/2007/04/01/interactive-environments-evolve/</link>
		<comments>http://www.subintroversion.com/v2/2007/04/01/interactive-environments-evolve/#comments</comments>
		<pubDate>Sun, 01 Apr 2007 14:45:48 +0000</pubDate>
		<dc:creator>{ns}</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[barcodes]]></category>
		<category><![CDATA[environments]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.subintroversion.com/v1/2007/04/01/interactive-environments-evolve/</guid>
		<description><![CDATA[much of my independent research over the last year and a half has been consumed by the relationship between architecture, our physical environments, and digital technologies, our primary source for information, communication and knowledge. the primary goal of such research is to decipher how the fast-paced rise in digital technologies will, or rather should, begin [...]]]></description>
			<content:encoded><![CDATA[<p>much of my independent research over the last year and a half has been consumed by the relationship between architecture, our physical environments, and digital technologies, our primary source for information, communication and knowledge. the primary goal of such research is to decipher how the fast-paced rise in digital technologies will, or rather should, begin to change architecture&#8230; architecture that has remained in static manifestations since the beginning. however, currently we are seeing a trend that is beginning to demand more from our built environments, and the well-understood notions of program and function will no longer solve the architectural design dilemma. such environments, the spaces and buildings surrounding us, will have to be smart, flexible, adaptable and willing to respond to its users appropriately.</p>
<p>this notion is referred to as <a href="http://en.wikipedia.org/wiki/Ubiquitous_computing">ubiquitous</a><a href="http://en.wikipedia.org/wiki/Ubiquitous_computing">, or pervasive, computing</a>&#8211;the idea that digital technologies and computers embed themselves into our physical environments for us to interact with them on a more natural level beyond a mouse and a keyboard though gestures and speech-recognition. also, tagging becomes important which is similar to the idea of tagging on the internet today. for example, <a href="http://www.flickr.com/">flickr</a> is a prime example in which you can tag a photo with relative words that allows for easier, more efficient searching and findability. you can even tag a photo with its exact GPS location (latitude and longitude) in order to plot that location on a map. soon, RFID tagging will perform much of the same functionality&#8230; allowing all of our everyday objects to be searched for and located more efficiently and much more quickly.</p>
<p>the beginning of this is taking place already, especially in eastern asia where the technology is more advanced than here in the states. an article in the <a href="http://www.nytimes.com">nytimes</a> this morning, &#8216;<a href="http://www.nytimes.com/2007/04/01/business/01code.html?em&amp;ex=1175572800&amp;en=4e4d00fdc11b72e1&amp;ei=5087%0A">new barcodes can talk with your cellphone</a>&#8216;, described a <a href="http://www.gs1.org/productssolutions/barcodes/technical/bar_code_types.html#data_matrix">new type of barcode</a> that can be read by software on your cellphone simply by taking a photo of it:</p>
<blockquote><p>In much the same way that Web publishing took off because of the ability to link to other peopleÃ¢â‚¬â„¢s sites, cellphone technologies linking everyday objects with the Web would reveal the digitally encoded attributes of tangible things on grocery shelves or newsstands&#8230;<br />
The most promising way to link cellphones with physical objects is a new generation of bar codes: square-shaped mosaics of black and white boxes that can hold much more information than traditional bar codes. The cameras on cellphones scan the codes, and then the codes are translated into videos, music or text on the phone screens.</p></blockquote>
<p>such barcodes will essentially become &#8216;physical hyperlinks&#8217; that function similarly to hyperlinks on web pages&#8230; linking you to additional information related to a word or phrase. the primary challenge, of course, is developing the technology in order to be useful and functional so that people will have a need for it and thus adopt it. additionally, it should not interfere with how we normally perform on a daily basis nor should it be more of a burden to use.</p>
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		<item>
		<title>defensive design + medieval modern</title>
		<link>http://www.subintroversion.com/v2/2007/03/04/defensive-design-medieval-modern/</link>
		<comments>http://www.subintroversion.com/v2/2007/03/04/defensive-design-medieval-modern/#comments</comments>
		<pubDate>Sun, 04 Mar 2007 17:52:13 +0000</pubDate>
		<dc:creator>{ns}</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[freedom tower]]></category>
		<category><![CDATA[morphosis]]></category>
		<category><![CDATA[security]]></category>

		<guid isPermaLink="false">http://www.subintroversion.com/v1/2007/03/04/defensive-design-medieval-modern/</guid>
		<description><![CDATA[it seems that architecture has suddenly shifted post-9/11&#8230; a shift away from the notion of a &#8220;more fluid, transparent landscape in which walls would simply begin to melt away.&#8221; instead, we have become a society obsessed with security and our architecture is beginning to reflect that with its solidarity of walls and defensive facades. our [...]]]></description>
			<content:encoded><![CDATA[<p><img width="244" height="187" align="left" alt="freedom tower plaza" src="http://www.subintroversion.com/v1/wp-content/04ouroussoff_CA2.650.jpg" />it seems that architecture has suddenly shifted post-9/11&#8230; a shift away from the notion of a &#8220;more fluid, transparent landscape in which walls would simply begin to melt away.&#8221; instead, we have become a society obsessed with security and our architecture is beginning to reflect that with its solidarity of walls and defensive facades. our buildings are barricaded by concrete walls and bollards that begin to disrupt that once worshiped concept of transparency, continuity and interaction across the urban landscape. one of the better-known examples of this if the design for the freedom tower in new york. once seen as a transparent symbol of enlightenment, the design now places it upon a &#8220;20-story, windowless fortified concrete base decorated in prismatic glass panels in a grotesque attempt to disguise its underlying paranoia.&#8221; rather than exuding a sense of freedom, the obelisk-like form rising above the base is more an expression of &#8220;american hubris.&#8221; however, there are innovative solutions to deal with this new shift in architecture, seamlessly integrating security into the design as thom mayne had done in the caltrans district 7 headquarters in los angeles. thus, this has become a new problem for architecture to solve among a society ruled by fear, terror and defense.</p>
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		<title>face it architecture, you&#8217;re irresponsible</title>
		<link>http://www.subintroversion.com/v2/2007/02/17/face-it-architecture-youre-irresponsible/</link>
		<comments>http://www.subintroversion.com/v2/2007/02/17/face-it-architecture-youre-irresponsible/#comments</comments>
		<pubDate>Sat, 17 Feb 2007 04:11:32 +0000</pubDate>
		<dc:creator>{ns}</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[obesity]]></category>
		<category><![CDATA[sprawl]]></category>
		<category><![CDATA[urban design]]></category>

		<guid isPermaLink="false">http://www.subintroversion.com/v1/2007/02/17/face-it-architecture-youre-irresponsible/</guid>
		<description><![CDATA[amidst the recent epidemic of obesity in this country, many people point to problem being the ever-growing number of fast food restaurants and poor eating habits among the populous. however, doesn&#8217;t our surrounding environment play a crucial factor in this as well? i recently read an article that posed the question&#8211;can architecture make you fat? [...]]]></description>
			<content:encoded><![CDATA[<p>amidst the recent epidemic of obesity in this country, many people point to problem being the ever-growing number of fast food restaurants and poor eating habits among the populous. however, doesn&#8217;t our surrounding environment play a crucial factor in this as well? i recently read an <a href="http://arts.guardian.co.uk/features/story/0,,1981769,00.html">article</a> that posed the question&#8211;can architecture make you fat? after reading it, the argument does indeed make sense. if we live in an environment such as denser urban centers, we are forced to walk more due to the inconveniences of having a car and driving (i.e. new york). look at the god-awful environments developers and town planners are constructing in our suburbs&#8230; major sprawl and abnormally low density (atlanta, houston, dallas, &#8230;). i point out the following from the article:</p>
<blockquote><p><em>&#8220;In very dense urban environments, you get local shops and facilities mixed up together,&#8221; says Townshend. &#8220;People tend to use those more. There&#8217;s an awful lot more walking involved, just because of the inconvenience of driving.&#8221; High-density housing, in other words, can help create what is known in the trade as the &#8220;eco-slob&#8221; effect, whereby the healthy, environmentally friendly option is also the path of least resistance.</em></p>
<p><em>By contrast, low-density housing leaves the resident with few options. If you want to get anywhere, you need a car. &#8220;Far too much housing is built on a cul-de-sac format with a huge great wall around it and one entrance in and out,&#8221; says Townshend. &#8220;It&#8217;s for motor traffic, with high-speed distributor roads around the edge of the compound. Usually these places have no local shops or facilities.&#8221; The cul-de-sac has another obvious disadvantage: it doesn&#8217;t go anywhere. When designing an exercise-friendly environment, connectivity is king. &#8220;What happens in really poorly designed housing estates is that people have very indoor lifestyles&#8230;&#8221;</em></p></blockquote>
<p>so it&#8217;s apparent that architecture is not holding up to the social responsibility it holds (well in most social aspects&#8230; not just in terms of obesity). we must change people&#8217;s behavior, yet that change also must be the easiest solution and the environment must encourage such change in order for society to follow. with this in mind, according to the article we&#8217;re &#8220;back to the idea of the eco-slob: the healthy option has to be made the easiest option.&#8221;</p>
<p>architecture&#8217;s problems run much deeper than just this one issue&#8230; there&#8217;s a whole slew of problems that architecture completely ignores in favor of only answering to those with money. isn&#8217;t it about time that architecture gets its act together and stands up to what it actually defines itself as, responding to that which it says it responds to? no, i don&#8217;t have the complete answer at this point, but at least i, as well as others, are actually making an attempt to understand architecture&#8217;s disconnect with the people, with culture and with society overall.</p>
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		<item>
		<title>architecture in the u.s. (yawn&#8230;)</title>
		<link>http://www.subintroversion.com/v2/2006/12/14/architecture-in-the-us-yawn/</link>
		<comments>http://www.subintroversion.com/v2/2006/12/14/architecture-in-the-us-yawn/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 20:08:49 +0000</pubDate>
		<dc:creator>{ns}</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[amsterdam]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[netherlands]]></category>

		<guid isPermaLink="false">http://www.subintroversion.com/v1/2006/12/14/architecture-in-the-us-yawn/</guid>
		<description><![CDATA[just came across the website for seARCH architecture and it&#8217;s actually really well-done, and the language barrier is not even an issue but innovatively incorporated into the overall design and functionality of the site. and, of course, take a guess as to where they are located. yep, amsterdam&#8230; the netherlands&#8230; the places where architecture is [...]]]></description>
			<content:encoded><![CDATA[<p>just came across the <a href="http://www.searcharchitects.nl/site.html">website for seARCH architecture</a> and it&#8217;s actually really well-done, and the language barrier is not even an issue but innovatively incorporated into the overall design and functionality of the site. and, of course, take a guess as to where they are located. yep, amsterdam&#8230; the netherlands&#8230; the places where architecture is increasingly successful, innovative, responsive and continues to push the boundaries of our traditional notions of what architecture is. yes, architecture in this country is ridiculously horrible and WAY too comfortable. please people, release yourselves from the same-old, boring-ass status quo!</p>
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